文件:
circleclist.h
circlelist.c
test01.c
约瑟夫.c
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circleclist.h
#ifndef _CIRCLELIST_H_ #define _CIRCLELIST_H_ typedef void CircleList; typedef struct _tag_CircleListNode { struct _tag_CircleListNode * next; }CircleListNode; CircleList* CircleList_Create(); void List_Destroy(CircleList* list); void CircleList_Clear(CircleList* list); int CircleList_Length(CircleList* list); int CircleList_Insert(CircleList* list, CircleListNode* node, int pos); CircleListNode* CircleList_Get(CircleList* list, int pos); CircleListNode* CircleList_Delete(CircleList* list, int pos); //add CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node); CircleListNode* CircleList_Reset(CircleList* list); CircleListNode* CircleList_Current(CircleList* list); CircleListNode* CircleList_Next(CircleList* list); #endif
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circlelist.c
#include <stdio.h> #include <malloc.h> #include "CircleList.h" typedef struct _tag_CircleList { CircleListNode header; CircleListNode* slider;//游标 int length; } TCircleList; //创建头,用于存储信息。 CircleList* CircleList_Create() // O(1) { TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList)); if (ret == NULL) { return NULL; } ret->length = 0; ret->header.next = NULL; ret->slider = NULL;//建立游标 return ret; } //销毁链表 void CircleList_Destroy(CircleList* list) // O(1) { if (list == NULL) { return; } free(list); } //链表清理 void CircleList_Clear(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; if (sList == NULL) { return; } sList->length = 0; sList->header.next = NULL; sList->slider = NULL; } //链表的长度 int CircleList_Length(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; int ret = -1; if (list == NULL) { return ret; } ret = sList->length; return ret; } //节点插入 int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n) { int ret = 0, i = 0; TCircleList* sList = (TCircleList*)list; if (list == NULL || node == NULL || pos < 0) { return -1; } //if( ret ) { CircleListNode* current = (CircleListNode*)sList; for (i = 0; (i < pos) && (current->next != NULL); i++) { current = current->next; } //current->next 0号节点的地址 node->next = current->next; //1 current->next = node; //2 //若第一次插入节点 if (sList->length == 0) { sList->slider = node; } sList->length++; //若头插法 if (current == (CircleListNode*)sList) { //获取最后一个元素 CircleListNode* last = CircleList_Get(sList, sList->length - 1); last->next = current->next; //3 } } return ret; } CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if (list == NULL || pos < 0) { return NULL; } //if( (sList != NULL) && (pos >= 0) && (sList->length > 0) ) { CircleListNode* current = (CircleListNode*)sList; for (i = 0; i < pos; i++) { current = current->next; } ret = current->next; } return ret; } CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if ((sList != NULL) && (pos >= 0) && (sList->length > 0)) { CircleListNode* current = (CircleListNode*)sList; CircleListNode* last = NULL; for (i = 0; i < pos; i++) { current = current->next; } //若删除第一个元素 if (current == (CircleListNode*)sList) { last = (CircleListNode*)CircleList_Get(sList, sList->length - 1); } //求要删除的元素 ret = current->next; current->next = ret->next; sList->length--; //判断链表是否为空 if (last != NULL) { sList->header.next = ret->next; last->next = ret->next; } //若删除的元素为游标所指的元素 if (sList->slider == ret) { sList->slider = ret->next; } //若删除元素后,链表长度为0 if (sList->length == 0) { sList->header.next = NULL; sList->slider = NULL; } } return ret; } CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if (sList != NULL) { CircleListNode* current = (CircleListNode*)sList; //查找node在循环链表中的位置i for (i = 0; i < sList->length; i++) { if (current->next == node) { ret = current->next; break; } current = current->next; } //如果ret找到,根据i去删除 if (ret != NULL) { CircleList_Delete(sList, i); } } return ret; } CircleListNode* CircleList_Reset(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if (sList != NULL) { sList->slider = sList->header.next; ret = sList->slider; } return ret; } CircleListNode* CircleList_Current(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if (sList != NULL) { ret = sList->slider; } return ret; } CircleListNode* CircleList_Next(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if ((sList != NULL) && (sList->slider != NULL)) { ret = sList->slider; sList->slider = ret->next; } return ret; }
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test01.c
#include <stdio.h> #include <stdlib.h> #include "CircleList.h" struct Value { CircleListNode circlenode; int v; }; int main01(int argc, char *argv[]) { CircleList* list = CircleList_Create(); struct Value v1; struct Value v2; struct Value v3; struct Value v4; struct Value v5; struct Value v6; struct Value v7; struct Value v8; int i = 0; v1.v = 1; v2.v = 2; v3.v = 3; v4.v = 4; v5.v = 5; v6.v = 6; v7.v = 7; v8.v = 8; CircleList_Insert(list, (CircleListNode*)&v1, 0); CircleList_Insert(list, (CircleListNode*)&v2, 0); CircleList_Insert(list, (CircleListNode*)&v3, 0); CircleList_Insert(list, (CircleListNode*)&v4, 0); for (i = 0; i<2 * CircleList_Length(list); i++) { struct Value* pv = (struct Value*)CircleList_Get(list, i); printf("%d\n", pv->v); } while (CircleList_Length(list) > 0) { CircleList_Delete(list, 0); } printf("\n"); CircleList_Destroy(list); system("pause"); return 0; }
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约瑟夫.c
#include <stdio.h> #include <stdlib.h> #include "CircleList.h" struct Value { CircleListNode header; int v; }; void main() { int i = 0; CircleList* list = CircleList_Create(); struct Value v1, v2, v3, v4, v5, v6, v7, v8; v1.v = 1; v2.v = 2; v3.v = 3; v4.v = 4; v5.v = 5; v6.v = 6; v7.v = 7; v8.v = 8; CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list)); for (i = 0; i<CircleList_Length(list); i++) { struct Value* pv = (struct Value*)CircleList_Next(list); printf("%d\n", pv->v); } printf("\n"); //重置游标 CircleList_Reset(list); while (CircleList_Length(list) > 0) { struct Value* pv = NULL; for (i = 1; i < 3; i++) { CircleList_Next(list); } pv = (struct Value*)CircleList_Current(list); printf("%d\n", pv->v); CircleList_DeleteNode(list, (CircleListNode*)pv); } CircleList_Destroy(list); system("pause"); return; }
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